Games

Stop Me If You’ve Heard This One Before (PC/MAC)

(September 2013)

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Stop Me If You’ve Heard This One Before
is my first ever Twine. It is an interactive horror and mostly true memoir. It is about the mind-frame of someone living with an eating disorder, without ever explicitly focusing on the restricting aspect. It was my attempt to show you the violence you can enact and the hatred you can feel for yourself — but how they’re a violence and a hate that is comforting, at times.

Read about Stop Me If You’ve Heard This One Before on Rock, Paper, Shotgun and IndieHaven. Free Indie Games also listed Stop Me as part of the Best of 2013: Horror list.

Play it here for free.

Thanks to Kelsi Morris, Patrick Lindsey, and Josh Flynn, all who gave incredibly helpful feedback and support.

 

THERE ARE MONSTERS UNDER YOUR BED (PC/MAC)

(December 2013)

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There Are Monsters Under Your Bed
 is my second Twine. It is a text-based,  RPG-esque escape-the-room game. You must train yourself, battle monsters, make dietary decision, and find clues to solve why you are trapped and how you can escape. There Are Monsters Under Your Bed is is a metaphor for battling depression, and is a game I started writing as a way to distract myself from the nights where I would otherwise lay in my bed for hours doing nothing but staring at the ceiling.

You can also listen to the folks on the Indie Megacast discuss the use of form and typical RPG tropes in Monsters.

You can also listen to this track by Reckoner, which was inspired by Monsters.

You can also read about There Are Monsters Under Your Bed at Polygon.

Play it for free.

LIGHTS OUT, PLEASE (PC/MAC)

(January 2014)

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Lights Out, Please
are a series of urban legends and ghost stories that I’ve rewritten. The purpose of Lights Out, Please is to show how the typical fear and terror in urban legends and ghost stories is a daily fear for many women, especially those women who have been the victims of sexual harassment or violence. I wanted to show that it’s not always monsters and the supernatural that cause the greatest worry — but that instead, it’s sometimes the people we know and that are closest to us that are the biggest threat.

Lights Out, Please was originally written for the Naked Twine Jam, a jam conceived of by merritt kopas. The goal of this jam was not to enhance your Twine game with lots of fancy CSS-customization; but rather, this jam was meant to focus on the act of writing and what can be accomplished with words alone.

Read more about Lights Out, Please on Rock, Paper, Shotgun.

First two stories are no longer available to play, but check out the new Lights Out, Please.

spines (PC/MAC)

(October 2014)

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A quick little game made for DMG Toronto‘s Ad Hocktober jam in 2014.

Play it here for free.

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