Borderlands 2 and the Surprising Feminism of the Siren Class.

Before Borderlands 2 even hit the shelves this one-man-shooter-skag-killing-machismo-smelling-96.5%-more-wub-wub game was being lambasted for the seemingly poor naming of its aim assist skill tree, “Best Friends Forever” or the colloquial “Girlfriend mode.” This isn’t new, and in fact, I’m pretty late to the game on this discussion, but I wanted to test out B2 for myself before making any comments on it.

Here’s the thing, though: Borderlands has been a joke — and I don’t mean it’s poorly made and an offense to the gaming world, because it’s incredibly well-designed and is one of my favourite games of all time and is beloved by so many. What I mean is that Borderlands doesn’t take itself, or the one-person-shooter genre, seriously. Ever. It’s tongue-in-cheek the whole goddamn time, and this is what makes it so great and fun to play.

Where wolf? There wolf.

So, it’s a first-person-shooter that’s about first-person-shooters. It’s self-referential and is a postemordernist scholar’s wet dream. At the beginning of the first Borderlands, Claptrap explains how you can continually die and be reborn again — in an entirely true and completely scientifically plausible way:

“Excellent! Now that your DNA is registered, you have the best in horrific death and dismemberment insurance! Should an unfortunate fatal incident occur, your ‘new you’ will appear at the nearest station. Now we can head to the peaceful town of Fyrestone! Alright, let’s go!”

It’s a trope that is entirely taken for granted in video games (out of necessity), but Borderlands doesn’t miss the opportunity to cash in on a joke about it. And that’s why we all love Borderlands. And the whole “Best Friends Forever” skill tree was a misguided comment that belies another irony and in-joke about Borderlands. John Hemingway said:

“I want to make, for the lack of a better term, the girlfriend skill tree. This is, I love Borderlands and I want to share it with someone, but they suck at first-person shooters. Can we make a skill tree that actually allows them to understand the game and to play the game? That’s what our attempt with the Best Friends Forever skill tree is.”

What’s implied here is that girlfriends (read: women, obviously) are terrible at first-person-shooters, and he just wants to make Borderlands 2 inclusive! But for me, this is part of the joke of Borderlands. Hemingway makes the wrong conclusion that mostly guys play Borderlands, and therefore want to share it with their female counterparts who will inevitably suck at it.

This is another stereotype about the genre that Borderlands is teasing. The butt of the joke, for me, are the guys who do think that girls suck at video games. And Borderlands isn’t for them, not really. (In fact, the majority of peeps that I know who love Borderlands are awesome gals).  The whole schtick of Borderlands is that it’s a typical video game, but it’s over-the-top about it and that in and of itself is part of the joke and glory of Borderlands. Think of the intro for both games and their magnificient choice of music: Cage the Elephant’s “Ain’t No Rest For The Wicked” and The Heavy’s “Short Change Hero.” It’s teasing the idea of being the “hero.” As Handsome Jack says in B2, you’re not. So Borderlands immediately undercuts the narrative typically associated with video games.

Hemingway may not have meant it this way, but that’s the way it plays out in B2. The characters represent this: they’re all carciatures and so over-the-top, which is what makes them so great. And I mean, the women of Borderlands are unfuckingbelievably badass and the men are over-testosteroned walking balls of machismo. And we wouldn’t want them any other way.

Mind-squashing, coming right up.

While I’ve been avoiding spoilers for Borderlands 2 (I try sometimes!), I have to talk about Maya now. I never used Lilith in the first one, because if you gave me the choice of Phasewalking or throwing a turret or going berserker on a pyscho, I always chose one of the latter options. But Maya’s Phaselock is one of the most useful and powerful action skills around. Try Phaselocking a Badass Nomad then using an incendiary sniper, and you’ll know what I mean. Maya is a female character who is not confined to being just the token female. She’s seductive and sexy, but that’s just the female counterpart to the overly muscular Roland, Axton and Salvadore. As I said, they’re all carciatures, and yet intensely powerful at the same time.

Even the choice of naming Lilith and Maya as Sirens strikes me as feminist. Sirens in Greek mythology lure wayward sailors to them with their beauty and their voice (not unlike Arial in The Little Mermaid). Sirens are beautiful and dangerous, but their danger relies on using an aesthetic quality to disorient and confuse men. Maya, not so much. Maya is beautiful and dangerous, yes, but she’s not sitting on a rock and cooing to males who pass her way.

No singing here, boys.

The Siren class is a subversion of a stereotypical female trope that points fun at the token female in many video games. Maya is not stereotypical as the Siren comparison initially implies. It’s part of the Borderlands joke: the game is seemingly steeped in machismo in order to poke fun at the machismo of video games. It’s aware at every turn of its own ridiculousness, and this is what makes the Borderlands franchise so great.

I’m not excusing Hemingway’s flippant statement based off his own assumptions. If you were offended by it, it highlights that this is still an area that requires careful thought and consideration. Rather, I am defending Borderlands as a tongue-in-cheek commentary on video games and the culture. So where “Girlfriend mode” may fail for some, Maya and the Sirens win as feminist for all.


13 Comments on “Borderlands 2 and the Surprising Feminism of the Siren Class.”

  1. kunzelman says:

    There is an argument to be made for feminism here, but I think the amount that the character plays into the “physically weak, magically strong sexy lady” trope really creates some pushback.

    If “a woman does things” is our barrier to entry for feminism, then yes, she is there all the way. But there is something decidedly not tongue-in-cheek about creating a female character that is mimetic of every other female character in an action RPG from the past,

    • For me that was part of it: Borderlands is being tongue-in-cheek about most every element of games, and the Sirens are no exception. I think it was Homi Bhabha who posited that mimicry is best able to illustrate the differences and therefore the problems in the image that are being mimicked.

      Yes, women have typically been thrown into the magically-strong category, just as men have always been thrown into the caveman-strong category. That’s why I found the naming of them as “sirens” to be so poignant, because while yes, Maya is mimetic in a way, she is also different from the typical connotations. And in her miming, which is tongue-in-cheek, she is illustrating the ridiculousness of them. Just like everything else in Borderlands. That’s why it’s more than just “she does things,” because it’s not just about her being strong, but how she is dealt with in the context of the game.

      • kunzelman says:

        I’m also reminded of Deleuze and Guattari’s suggestion to “mimic the strata.”

        • Sure. Miming provides the basis of understanding for critique, and absolutely requires a sense of coherence with the original object/subject; too much of a deviation won’t be as resonant/powerful. (Which is why I love satire and tongue-in-cheek humour so much.)

      • kunzelman says:

        I’m just not sure if that miming always works. I can think of examples in decolonial resistance where that mimicry has allowed resistance to form (mass poisonings in Haiti come to mind), but I’m not sure that humor is the most effective tool in all instances, especially where that resistance is mediated. Hardcore conservatives often think that Colbert is serious, for instance.

        • True, but all methods of arguing have their pitfalls and fail to reach every audience. And with humour, the ones it does reach will be able to continue the discussion and continue to affect greater change. No argument gains ground with everybody — there will always be those who think Colbert is serious, or that Swift really was advocating for eating the poor. But because some miss it, doesn’t mean all will — and it’s this potential that’s critical. I think humour is particularly great at this because it illustrates the ridiculousness in the image that’s being mimicked in a way that is recognizable. Humour emphasizes and exaggerates, but more importantly, humour lowers defenses. Humourous criticism invites people into the fold, rather than being overtly didactic. The people who are inspired by Colbert may not get the same inspiration from reading straight news reports. Humour reaches a different audience, it strikes a different chord.

  2. cuppy says:

    This is a fantastic post! Would you be interested in having it republished at The Border House? Please email me at cuppycake at borderhouseblog dot com if you’re interested. :)

  3. karaus says:

    Just a small typo, Disney’s Little Mermaid’s name is Ariel, not Arial (which is a font).

  4. [...] over again (as you can see in the comments). It is a piece by Kaitlin Tremblay about, well, “Borderlands 2 and the Surprising Feminism of the Siren Class.” She writes that “The Siren class is a subversion of a stereotypical female trope that [...]

  5. Ty says:

    That wasn’t a bad read at all. However, I suggest some spell-checking and grammar checking before posting something on-line as it (incorrect spelling and grammar) gives the impression of self-proclaimed intelligence resting on the foundation of a fleeting breeze…

    Anyway…Maya kicks the seven kinds of crap out of pretty much everything in this game. BL2 is more balanced with the skill-sets than the first game was. However you are quite incorrect by saying: “Hemingway makes the wrong conclusion that mostly guys play Borderlands.”. I’ve got absolutely nothing against girls who game (actually I find it quite appealing) but first person shooters are mostly played by males. A quick search on any search engine will tell you that games are mostly bought and played my males (remember that 1% more than half is still mostly).

    The “Girlfriend Mode” is the most apt description I can think of for that tree because let’s be honest: a male that is new to FPS’s isn’t going to choose a little girl to play as and then use a tree called BFF (with exceptions of course). This tree is actually targeted at the female demographic who want to get into gaming but would like something less stressful and frantic to use (mostly girlfriends who are introduced by their boyfriends/girlfriends). This actually applies to my girlfriend who enjoys playing with me but not first person shooters because she finds them a bit fast-paced. She is actually looking forward to playing with Gaige (When I actually let go of my PC long enough for her to play).

    I will defend Hemingway quite a lot (in this regard) because I have yet to hear a valid reason why it doesn’t apply.

    I agree about the term Siren not applying entirely to the characters (they’re not named Sirens, they are Sirens) but it is a vague metaphor and should be treated that way (about ten minutes in the game will tell you that most things from it shouldn’t be taken that seriously).

    I also don’t understand why nobody has made a stink about the term “midget” being abused so heavily in these two games and the blatently promoted paradigm of the separation of classes, yet people are up in arms over a colloquial term (not even a blatently offensive one) for a skill-set. That just shows another way in which media blows things out of proportion with sensationalism.

    Anyway, well written article in general and I’m glad you enjoyed the game. I loved the use of lambasted though – it always sounds so profane…

    PS…there are free spell check add-ons for WordPress that would pick up words like “carciature” as slightly misspelled.

    Thanks
    Ty

    • The question of why do certain points of “political incorrectness” get a free pass, when something that is much larger and of a much more concern to the game doesn’t even get mentioned is a great one. (Femininsts react so immediately and passionately because cultural representations have been used against us time and time again.) When I first showed my roommate Borderlands 2 (she had never played the first one), she was definitely taken aback by the use of the word “midget” until she saw how the rest of the game played out, and that it was definitely not taking itself serioulsy in any capacity.

      I do agree with your point about the use of the term “midget:” the game can be seen as heavily offensive, but in a way that comes across entirely satirical (as per your point about how nothing is treated very serioulsy in the game, which we can instantly gather within the first moments of the game). I think for me that’s why I treat the whole game as a satire, since it’s dealing so heavily in jokes and winks to the audience (which is still how I feel about the whole “BFF skill tree” — it’s fits so perfectly in line with the rest of the Borderlands jokes). Everything is an exaggeration. Why else did the trailer tout it as 96.5% more wub-wub. We’re not meant to take it seriously, or anything in it. And the BFF skill tree is no exception. On that note, the number of female gamers have overtaken the amount of young adult male gamers (which can be found in recentnly published The Art of Video Games by Chris Melissinos).

      I think that’s a false point about guys not wanting to play as a little girl character. But grant that some guys won’t, sosome girls won’t either, and to say that all girls will find this character appealing is a pretty big misconception (women have always been infantilized in our culture, and I know many women would find it insulting or just not appealing). I’ve had male gamers before say that they all enjoy playing as a lady — in fact, many will choose a female character if given the chance.


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